Welcome to Analog Science Fiction and Fact!
A lifelong appreciation of science fiction has led me to an incredibly fulfilling career with Analog, and I'm proud to carry on the magazine's long-standing tradition of publishing the world's finest science fiction and fact.
During my tenure at Analog, I've had the profound privilege of working with hundreds of authors, editors, TV producers, and many other notables in the science fiction field. As the editor of the longest-running SF publication in history, my personal mandate is to continue to provide the top-quality, ground-breaking hard science fiction that has characterized Analog since its launch. Welcome!
- Trevor Quachri
About the Editor
Trevor Quachri has been the Editor of the Hugo Award winning magazine, Analog Science Fiction and Fact, since 2012.
Prior to taking over the reins at Analog, Trevor's editorial skills were honed working with Stanley Schmidt (Analog Editor 1978-2012), Sheila Williams (Asimov's Science Fiction Editor 2004-present), and Gardner Dozois (Asimov's Editor 1986-2004). He brings to Analog a unique and reverent perspective on SF. In addition to his lifelong love of science fiction, Trevor draws upon his diverse past experiences – on Broadway, on special museum projects involving rigorous scientific data analysis, on collaboratively producing a pilot for a SF-based television show – to continue Analog's storied tradition of ground-breaking hard science fiction.
This Issue's Editorial
More Than One Way to Skin a Starship by Allen M. Steele
There’s a theory, which I happen to share, that science and SF comprise a never-ending feedback loop, one that’s been going on ever since Jules Verne decided to pick up a pen and write his first novel, Paris in the Twentieth Century (which he wrote before 20,000 Leagues Under the Sea but which wasn’t published until 1996). According to this theory, just as SF writers peer over the shoulders of scientists and technologists to gain inspiration, so scientists and technologists are often inspired by SF to explore new ideas or develop new inventions.
It works this way: if a SF writer notices that a scientist has discovered a new means of luring a mouse into a trap and uses that knowledge to write a story about a better mousetrap, another scientist may read that story, decide that the idea is feasible, and use it to theorize a better way of killing mice. The technologist takes that information and uses it to invent a better mousetrap. Whereupon a different SF writer notices the existence of Mousetrap 2.0 and concocts a story about one that’s even better, Mousetrap 3.0, which is noticed by yet another scientist, and so forth. ...
You can email Trevor Quachri at AnalogSF@DellMagazines.com. See his interview about his goals for Analog with Carl Slaughter here: http://www.diabolicalplots.com/trevor-quachri-interview/.