In Clements kind of hard SF, the idea is definitely the story.
Physical law sets the stage and defines a puzzle or a problem,
and the characters exist to find the solution. Other writers give
their characters extensive backgrounds and complex psychologies
and flesh out their tales with interpersonal dynamics. Clement
largely ignores all that, and if many people consider his characters
his great weakness, he replies (perhapsIm putting words in his
mouth) that his fans read his stories to think, not to feel.
His latest novel fits the pattern. Half Life is set some centuries from now, when a vast proliferation of
new diseases threatens the survival not only of humanity but of
other species as well. Medicine is advanced, and most of the new
prions, viruses, and so on can be promptly identified and treated.
But each one claims thousands or millions of lives before it is
defeated or stalemated. Its a losing battle, and theres a major
mystery in where all the illness is coming fromflukes of nature,
or terrorist gene-hackers?and the species is desperate.
The title relates to the story on several levels. When referring
to radioactive isotopes, "half life" means the time needed for
half the isotope to decay. It means something similar when referring
to toxic chemicals in soil or water. Or when referring to a declining
humanity. Or when referring to the crew of a spaceship sent off
to Titan to look for clues to the origin of life (computer on
the fritz? Pound and poke and tinker, and when all else fails,
go back to basicscheck the plug). Fifty folks are sent, and everyone
knows some wont reach Titan, some wont survive building the
base, some wont make it past the next milestone, and if the crews
half-life is long enough, someone will still be there when the
necessary discovery is made.
The crew members live in quarantine cells to spare each other
exposure to their bugs. They operate jets and labs by teleoperator
control. They find a planet where water ice passes for rock, lakes
are filled with liquid hydrocarbons, and tarry black patches stud
the landscape, waiting to absorb equipment and bodies.
Are those tarry patches alive? Well, perhaps not quite. Do they
hold an answer for the threatened Earthlings? Fiction being what
it is, you surely have a pretty good notion of what to expect;
all I will tell you is that the answer failed to convince me.
But Half Life is still one more dose of Hal Clement for a world that hasnt
had a new fix in years (I think Still River, reviewed here in May 1988, was the last).

All of an Instant, Richard Garfinkle, TOR, $24.95, 383 pp. (ISBN: 0-312-86617-8).
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The hardest thing to imagine is the unimaginable. That may sound
trite, but think about it: It is one of those things that science
fiction writers have been struggling to do for most of a century.
Some science fiction writers, that is. Most settle for reimagining
what others have imagined before. A few actually do a better job
of it, or tell a better story on the old foundation. But theyre
not doing the hard work, and in this field we hold high those
who doeven when they are not really very great writers. Its
hard to explain the adulation received by some of the old-time
writersand some of the new onesin any other way.
You know what Im leading up to: Theres a new boy on the block,
and hes taking a solid whack at that hard work. Hes Richard
Garfinkle, and his second novel, All of an Instant, is well worth attention.
His "unimaginable" is time as fourth dimension, which if one can
only sense, it gives one freedom to move freely across the ages.
Or time as more than that, for Garfinkle posits an atemporal,
acausal realm, a dimension, the Instant, where any change affects
our own realm, the Flux, and our history. In Garfinkles words:
"The lower half of time where most people live is solid stone,
a hard mass of cause and effect confining human life in walls
of inevitability. . . . The upper half of time is an ocean of
clear water, rippling with tides of action and change. . . . The
waters of atemporality follow the tides from past to future. .
. . "
One senses the nub of the problem of unimaginability immediately.
It is impossible for our temporal, causal minds to wrap around
the atemporal and acausal. We are too burdened by our baggage
of history, which is precisely Garfinkles theme. He tells us
that people have found their way into the Instant, each one as
a fishlike being with a tail of personal history that propels
them through the waters. Ones personal consciousness moves through
ones tail until it comes to the end, and then recycles; memory
is scattered and lost, but most people, whose tails are about
ten years long, barely notice. The Drum, Kookatchi, whose tail
is but a minute long, comes awfully close to an instantaneous
consciousness, a true native of the Instant. The Monster of the
Deeps, Quillithé, has one a century long and is unique in her
talent for long-term planning (even though both "term" and "plan"
must be meaningless in an atemporal, acausal realm).
The first man to penetrate the Instant, Dhiritirashta, promptly
realized the power he had gained. He could with a flick of his
tail redirect the past to create a utopia for his people. Unfortunately,
his idea of utopia was not everyones. Others followed him into
the Instant to attack and destroy and remake the Flux to fit a
different vision, and those in turn were followed by more. War
raged, and the Fluxif one could only see it as the Instants
denizens could when they "anchored down"was a chaotic flickering
of alternate histories. Kingdoms, dynasties, and peoples rose
and fell in the blink of an eye, and if that seems unutterably
tragic to us, bear in mind that to each king and citizen their
history was the one and only, forever and ever; memory said so.
By the time of the story, there are thousands of warring factions
in the Instant. They each have their own vision of history, they
are armed with weapons harvested from all of history, and none
can possibly win. In the Flux, the only relatively stable point
is that time when the first Homo sapiens were emerging from their predecessors. Everyone wants to control
them for here is the birth of history, but they have learned from
their raiders and enslavers and are now protected by their own
corps of Instant-dwellers, the Ghosts, led by Nir, a War Chief
of uniquely adaptable mind.
Now the Ghosts have observed an anomaly, a fragment of Flux floating
free in the Instant. Elsewhere, a large zone of the Instant has
turned black, opaque. Dangerous change hovers over all, and Nir
must go forth to see what is happening. In due time he will enounter
Kookatchi and Quillithé and learn a great deal about the nature
of both Instant and Flux.
All of an Instant suffers from the oxymorons that Garfinkle cannot escape. It is
nevertheless an intriguing tale even on the surface level. It
is also heavily laden with metaphor and allegory, and it is perhaps
even more intriguing on that level. Garfinkle is saying much about
how we each have a typical "time horizon" to our memory and planning,
we each have a vision of reality which we struggle to impose on
those around us, and we each forget that our visions are heavily
influenced by reality. Theres more, of course, but Ill leave
that to you.

Enders Shadow, Orson Scott Card, TOR, $24.95, 380 pp. (ISBN: 0-312-86860-X).
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Orson Scott Cards first novels came out in the late 1970s. He
very quickly became a writer to watch, but it wasnt until 1985
that he became a major figure with Enders Game (reviewed here in July 1985), the tale of a child winning a war
against the alien Buggers while still engaged in what appeared
to be mere training exercises. Later came the rest of the "Ender
Quartet"Speaker for the Dead, Xenocide, and Children of the Mindas well as the Alvin Maker series and a number of others.
Now Card has gone back a decade and a half to revisit Ender Wiggins
story. The key is that Ender was not alone. He was but the best
of many, the leader, the carrier of humanitys hope for survival,
and he didnt really know what was going on even though much was
implicit in the situation.
Meet Enders Shadow, Bean, just a little guy, four years old when the Battle School
gets a hold of him, but such a clever little bugger (yes, he strikes
some as rather alien) that before the age of one he could escape
from an apparent organ farm by hiding in a toilet tank and then
survive on the mean streets of Rotterdam by tipping older kids
on how to civilize the bullies. He pays attention, he collects
information, he seeks patterns, and it doesnt take long at all
for him to see some important truths. Fortunately, he knows how
to keep his mouth shut. He can thus play his helpful role in Enders
career while granting the reader another look, from a different
angle, at the events of Enders Game.
The readers experience is something like rereading an old favorite
but with an added freshnessits a different story, after allthat
doesnt hurt a bit. And Cards touch with plot and character,
language and pace, have not suffered a bit over the years. This
one is a great pleasure to read.
As a sidenote, Card explains in his Foreword that he was toying
with the idea of turning Enders Game into a shared-world story, letting other writers set their own
adventures in its frame. He even "went so far as to invite a writer
whose work I greatly admire, Neal Shusterman, to consider working
with me to create novels about Ender Wiggins companions . . .
[But] the more we talked, the more jealous I became . . . I deftly
swiped the project back."
Not to denigrate Shusterman, but we can be glad he did.
When We Were Real, William Barton, Warner, $6.99, 337 pp. (ISBN: 0-446-60706-1)
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William Bartons When We Were Real shows us a pretty nasty corporate-dominated future and then tears
it down to offer a brighter hope.
Meet Darius Murphy, just a kid growing up in a matriarchy that
entertains little boys by giving them lots of chances to play
gatesy with the little girls, and as soon as theyre out of school
traps them into marriages where they are property. Fortunately,
Murphs Dadthough he fell for one of the Mothers Children and
got trappedgrew up in a different frame of reference and sympathizes
with Murphs itch to escape. At the very last moment, he comes
up with a starship ticket, and the kid is off.
Marriage and chattel slavery arent the only things Murph escapes.
Home was Audumla, a cylindrical habitat long abandoned by Standard
ARM, one of human spaces major corporations. A bit tumbledown,
a bit decrepit, a neglected byway of civilization, the sticks.
And the bright lights beckon, with aptitude testing, a slot on
a Standard ARM medevac team, Violeta gengineered fox, very purple,
very foxyand a slaughterous mission that clearly identifies the
corporate ethos with that of Nazis and Serbs.
Once hes out of the hospitalwithout VioletMurph is put on indefinite
leave and hies off to spend a hundred years exploring the further
reaches of human space and perfidy. In due time, he finds that
Violet is not dead after all, and they return to duty.
Eventually Earth grows disgusted with the slaughter and mounts
a response something like NATOs response to the Serbs. There
is more slaughter, of course, but in the end peace and a chance
to revisit origins, close books on the past, and find a deeper,
richer love.
Murph is an innocent lost in a sea of blood, every sympathy strained
to the breaking point, but he somehow maintains his innocence,
saved by the loves of his father and Violet. If you dont mind
explicit sex and violence, youll enjoy this one.

A Phule and His Money, Robert Asprin with Peter J. Heck, Ace, $6.99, 277 pp. (ISBN:
0-441-00658-2)
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The third volume of the series Robert Asprin began with Phules Company (reviewed here in February 1991) is now available, and once again,
all thats missing is the laugh track. The titular Phule is Willard,
a young mega-millionaire who for some reason joined the Space
Legion. When he had a peace conference strafed, his enraged boss,
General Blitzkrieg, put him in charge of a company of colossal
misfits, which he promptly turned into a crack unit with large
doses of money, respect, encouragement, leadership, and of course
more money.
Phules Paradise took Phule and his crew to a Vegas-like worldlet to save a casino
from ruin. They succeeded, of course, and that angered General
Blitzkrieg worse than ever. For A Phule and His Money, the mission is to make like a peacekeeping forceon the very
world where Phule shot up the peace conference. Hes not exactly
popular there, and he doesnt help mattersas far as the local
government goeswhen he brings the rebels out of the jungle to
turn them into entrepreneurs and build a roller-coaster theme
park to compete with the governments own top-secret effort to
make the tourist dollars rain down from space.
Phule is no fool, of course, especially with his butler Beeker
looking after his money, and he knows that two theme parks should
draw more tourists than one. Or so he hopes. Meanwhile theres
a miniature dinosaur studying his operation to see whether a peace
treaty or a war is in order, andbeyond all precedentthree of
the galaxys top warriors, the feline Gambolts, have enlisted.
Not to mention the IRS team looking for rake-offs.
Life gets complicated, and the tales the thing. This ones hardly
profound, but it is fun and funny. Enjoy.

Satan Is a Mathematician, Keith Allen Daniels, Anamnesis Press (P.O. Box 51115, Palo Alto,
CA 94303), $12.95, 165 pp. (ISBN: 0-9631203-6-0)
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Poet and chemist Keith Allen Daniels has a new collection of his
work available. Satan Is a Mathematician contains over a hundred poems, including fifteen Rhysling Award
finalists, and amply displays Danielss love of words, sense of
humor, and a perverse turn of mind that can imagine Einsteins
brain as catfish bait. The introduction argues that though all
the talk of two antipathetic culturesscitech and the humanitiesreflects
a genuine problem, many people bridge the gap. Many, of course,
are familiar names to science fiction readers.
If you have a taste for science fiction and fantasy poetry, youll
enjoy this one.
Its worth mentioning that a change in the publishing industry
seems to be developing. Computers and laser printers have reached
the point where it is practical to print a book only when a customer
orders it, and a number of operations, such as agent Richard Curtiss
E-Reads, are setting up to take advantage of this, complete with
sales arrangements through Amazon.com, Borders, Ingram, and other
major distributors.
Writers are worried that print-on-demand technology may mean that
they will never be able to get the rights to their books back
from publishers, for the publishers will never declare them "out
of print" (because customers will always be able to order copies).
But there are ways around that problem. Print-on-demand publishing
is coming rapidlyand for the reader, it does indeed hold benefits,
such as the ability to find copies of older books.
Actually, its already here. J. Neil Schulmans Pulpless.Com advertises
that for its books, paper is optional. You can download a copy,
or you can order a paper copy. Recent titles include Piers Anthonys
Realty Check ($19.95, ISBN 1-58445-000-2); Paul Levinsons Paul Levinsons Bestseller, a collection of stories and essays, some from these pages ($19.95,
ISBN 1-58445-033-9); and a number of classic reprints by Norman
Spinrad, Robert Silverberg, Raymond F. Jones, and more. Check
it out at http://www.pulpless.com.